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Model-Based Stereo with Occlusions

机译:具有闭塞的基于模型的立体声

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摘要

This paper addresses the recovery of face models from stereo pairs of images in the presence of foreign-body occlusions. In the proposed approach, a 3D morphable model (3DMM) for faces is augmented by an occlusion map defined on the model shape, and occlusion is detected with minimal computational overhead by incorporating robust estimators in the fitting process. Additionally, the method uses an explicit model for texture (or reflectance) in addition to shape, which is in contrast to most existing multi-view methods that use a shape model alone. We argue that both model components are required to handle certain classes of occluders, and we present empirical results to support this claim. In fact, the empirical results in this paper suggest that even in the absence of occlusions, stereo reconstruction using existing shape-only face models can perform poorly by some measures, and that the inclusion of an explicit texture model may be worth its computational expense.
机译:本文探讨了在存在异物遮挡的情况下从立体图像对中恢复面部模型的问题。在提出的方法中,通过在模型形状上定义的遮挡图来增强人脸的3D可变形模型(3DMM),并通过在拟合过程中加入鲁棒的估计器以最小的计算开销检测遮挡。此外,该方法除了使用形状外,还使用了用于纹理(或反射率)的显式模型,这与大多数现有的仅使用形状模型的多视图方法不同。我们认为两个模型组件都必须处理某些类型的封堵器,并且我们提供了经验结果来支持这一主张。实际上,本文的经验结果表明,即使在没有遮挡的情况下,使用现有的仅形状的面部模型进行的立体重建在某些方面也可能表现不佳,并且包含显式纹理模型可能值得其计算费用。

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