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Real-Time GPU-Based Simulation of Dynamic Terrain

机译:基于GPU的实时动态地形仿真

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摘要

Although a great deal of research effort has been devoted to the realistic and efficient rendering of terrain data, the existing research mainly focuses on displaying static terrain. The realistic simulation of dynamic terrain, including vehicle-terrain interactions, is absent in most 3D graphical applications. In this paper, we present a new GPU-based algorithm for dynamic terrain simulation. A key component of this algorithm is a Dynamically-Displaced Height Map (DDHM) which is generated and manipulated on the GPU. In addition, our method achieves real-time performance by using new features of the latest graphics hardware and shader technology. We demonstrate our algorithm by simulating a ground vehicle traveling on soft terrain. Our algorithm is particularly useful for ground based visual simulation applications as well as 3D games.
机译:尽管已经进行了大量的研究工作来真实有效地渲染地形数据,但是现有的研究主要集中在显示静态地形上。在大多数3D图形应用程序中,缺少动态地形的真实模拟,包括车辆与地形的交互。在本文中,我们提出了一种新的基于GPU的动态地形仿真算法。该算法的关键组成部分是动态位移高度图(DDHM),它是在GPU上生成和处理的。此外,我们的方法通过使用最新图形硬件和着色器技术的新功能来实现实时性能。我们通过模拟在软地形上行驶的地面车辆来演示我们的算法。我们的算法对于基于地面的视觉模拟应用以及3D游戏特别有用。

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