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SignSynth: A Sign Language Synthesis Application Using Web3D and Perl

机译:SignSynth:使用Web3D和Perl的手语综合应用程序

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摘要

Sign synthesis (also known as text-to-sign) has recently seen a large increase in the number of projects under development. Many of these focus on translation from spoken languages, but other applications include dictionaries and language learning. I will discuss the architecture of typical sign synthesis applications and mention some of the applications and prototypes currently available. I will focus on SignSynth, a CGI-based articulatory sign synthesis prototype I am developing at the University of New Mexico. SignSynth takes as its input a sign language text in ASCII-Stokoe notation (chosen as a simple starting point) and converts it to an internal feature tree. This underlying linguistic representation is then converted into a three-dimensional animation sequence in Virtual Reality Modeling Language (VRML or Web3D), which is automatically rendered by a Web3D browser.
机译:符号合成(也称为“文本到符号”)最近在开发中的项目数量大大增加。这些应用程序中的许多都侧重于从口头语言进行翻译,但是其他应用程序还包括字典和语言学习。我将讨论典型符号合成应用程序的体系结构,并提及一些当前可用的应用程序和原型。我将专注于SignSynth,这是我在新墨西哥大学开发的基于CGI的关节符号合成原型。 SignSynth将采用ASCII-Stokoe表示法的手语文本(选择为简单起点)作为输入,并将其转换为内部特征树。然后,将这种基础语言表示形式转换为虚拟现实建模语言(VRML或Web3D)中的三维动画序列,该序列由Web3D浏览器自动呈现。

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