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Facial Animation on An Anatomy-based Hierarchical Face Model

机译:基于解剖结构的分层人脸模型上的人脸动画

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摘要

In this paper we propose a new hierarchical 3D facial model based on anatomical knowledge that provides high fidelity for realistic facial expression animation. Like real human face, the facial model has a hierarchical biomechanical structure, incorporating a physically-based approximation to facial skin tissue, a set of anatomically-motivated facial muscle actuators and underlying skull structure. The deformable skin model has multi-layer structure to approximate different types of soft tissue. It takes into account the nonlinear stress-strain relationship of the skin and the fact that soft tissue is almost incompressible. Different types of muscle models have been developed to simulate distribution of the muscle force on the skin due to muscle contraction. By the presence of the skull model, our facial model takes advantage of both more accurate facial deformation and the consideration of facial anatomy during the interactive definition of facial muscles. Under the muscular force, the deformation of the facial skin is evaluated using numerical integration of the governing dynamic equations. The dynamic facial animation algorithm runs at interactive rate with flexible and realistic facial expressions to be generated.
机译:在本文中,我们基于解剖学知识提出了一种新的分层3D面部模型,该模型为逼真的面部表情动画提供了高保真度。像真实的人脸一样,面部模型具有分层的生物力学结构,包括对面部皮肤组织的基于物理的逼近,一组解剖学驱动的面部肌肉促动器和下面的头骨结构。可变形皮肤模型具有多层结构,可以近似不同类型的软组织。它考虑了皮肤的非线性应力-应变关系以及软组织几乎不可压缩的事实。已经开发出不同类型的肌肉模型以模拟由于肌肉收缩而在皮肤上的肌肉力的分布。由于头骨模型的存在,我们的面部模型在面部肌肉的交互式定义过程中既利用了更精确的面部变形,又考虑了面部解剖结构。在肌肉力的作用下,使用控制动力学方程的数值积分来评估面部皮肤的变形。动态面部动画算法以交互速率运行,并生成灵活和逼真的面部表情。

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