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Continuous Motion Graph for Crowd Simulation

机译:用于人群模拟的连续运动图

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摘要

This paper presents a new constrained motion synthesis algorithm for crowd. The algorithm is based on a novel continuous motion graph where infinite number of motion clips can be created by using path editing technique. Because we can create motions with arbitrary trajectories, we can speed up the motion synthesizing time significantly as well as satisfying constraints exactly. The resulting artifact of the motion such as foot skating is solved by the foot skating solver. The algorithm is tested on several different scenarios.
机译:本文提出了一种新的人群约束运动合成算法。该算法基于一种新颖的连续运动图,其中可以使用路径编辑技术创建无限数量的运动剪辑。因为我们可以创建具有任意轨迹的运动,所以可以显着加快运动合成时间,并且可以精确地满足约束条件。所产生的运动伪影(例如,溜冰)由溜冰解算器解决。该算法在几种不同的情况下进行了测试。

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