首页> 外文会议>International Conference on Technologies for E-Learning and Digtal Entertainment(Edutainment 2007); 20070611-13; Hong Kong(CN) >Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection
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Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection

机译:在独特的严肃游戏中平衡教学法,游戏和现实因素,以培训堤防检查

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摘要

Most educational or training games, also referred to as serious games, have been developed without an underlying design theory. In order to make a contribution to the development of such a theory, we present the underlying design philosophy of Levee Patroller, a 3D first-person game used to train levee patrollers in the Netherlands. This approach stipulates that the design of a serious game is a multi-objective problem where trade-offs need to be made. Making these trade-offs takes place in a 'design space' defined by three general boundary criteria: 1. Fun (game), 2. Learning (pedagogy), and 3. Validity (reality). The various tensions between these three criteria make it difficult to 'balance' or create harmony in a serious game. We illustrate this process with a discussion on the design of Levee Patroller. In addition, we translate the aforementioned general design criteria into a number of concrete design requirements for serious games.
机译:大多数教育性或培训性游戏(也称为严肃游戏)都是在没有基础设计理论的情况下开发的。为了对这种理论的发展做出贡献,我们介绍了Levee Patroller的基本设计理念,Levee Patroller是一种3D第一人称游戏,用于在荷兰训练堤防巡逻者。这种方法规定,严肃游戏的设计是一个多目标问题,需要进行权衡。进行这些权衡是在由三个通用边界条件定义的“设计空间”中进行的:1.乐趣(游戏),2。学习(教学法)和3.有效性(现实)。这三个标准之间的各种紧张关系使得在严肃的游戏中很难“平衡”或创造和谐。我们通过讨论Levee Patroller的设计来说明此过程。此外,我们将上述一般设计标准转化为严肃游戏的许多具体设计要求。

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