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PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis

机译:PS-DA游戏成瘾模型:理论假设和案例分析

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摘要

Excessive game play of adolescents is one of the serious problems faced by the information society. This paper reviews the related work and programs of this field first, and then explores the mechanism which leads to Game Addiction (GA) from the perspective of inner architecture of game. We find that game addiction is due to the PS-DA cycle embedded in games, and provide a method to control and utilize GA from the source of edutainment game development. Furthermore, we discuss the possibilities of implanting the PS-DA mechanism into instruction and general activities.
机译:青少年过度玩游戏是信息社会面临的严重问题之一。本文首先回顾了该领域的相关工作和程序,然后从游戏内部结构的角度探讨了导致游戏成瘾(GA)的机制。我们发现游戏成瘾归因于游戏中嵌入的PS-DA周期,并提供了一种从娱乐性游戏开发源头控制和利用GA的方法。此外,我们讨论了将PS-DA机制植入教学和一般活动中的可能性。

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