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Skeletons of 3D Shapes

机译:3D形状的骨架

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摘要

A new method for determining skeletons of 3D shapes is described. It is a combination of the approach based on the "grass-fire" technique and Zhu's approach based on first finding portions of the shape where its width is approximately constant. The method specifically does not require presmoothing of the shape and is robust in the presence of noise. In an appendix, a method based on variational calculus is formulated for determining pruned, smoothed shape skeletons by minimizing a functional.
机译:描述了一种用于确定3D形状的骨架的新方法。它是基于“草火”技术的方法与基于首先发现其宽度近似恒定的形状部分的Zhu的方法的结合。该方法特别地不需要形状的平滑,并且在存在噪声的情况下是鲁棒的。在附录中,提出了一种基于变分演算的方法,用于通过最小化功能来确定修剪的,平滑的形状骨架。

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