首页> 外文会议>International Conference on Persuasive Technology for Human Well-Being(PERSUASIVE 2006); 20060518-19; Eindhoven(NL) >The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption
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The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption

机译:The PowerHouse:一种具有说服力的计算机游戏,旨在提高人们对国内能源消耗的认识

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摘要

Persuasive technologies can be useful to modify behaviors related to energy usage. In this paper, we present the PowerHouse a computer game designed to influence behaviors associated with energy use and promote an energy-aware lifestyle among teenagers. This prototype game aims to influence a set of target activities in the home using several persuasive techniques. Employing the format of a reality TV show (docu soap), the game informs implicitly and explicitly about various energy-efficient actions. We discuss our overall game design and its advantages and disadvantages in relation to the methods we have employed in the game.
机译:有说服力的技术对于修改与能源使用有关的行为可能很有用。在本文中,我们为PowerHouse展示了一款电脑游戏,旨在影响与能源使用相关的行为并促进青少年的能源意识生活方式。该原型游戏旨在使用多种说服技术来影响家庭中的一系列目标活动。该游戏采用真人秀节目(docu soap)的格式,隐式和显式地告知各种节能行动。我们将讨论整体游戏设计及其相对于我们在游戏中采用的方法的优缺点。

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