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Adoption of 3-D Virtual Worlds for Education

机译:采用3D虚拟世界进行教育

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摘要

As an emerging phenomenon, virtual world education is rarely researched in MIS literature. With stiff competition among institutions using virtual worlds for education, a legitimate research question is: What factors influence students' intention to adopt 3-D virtual world environment for their education needs? Drawing on existing technology acceptance models and studies in other IS contexts, we developed a model to predict students' acceptance of a 3-D virtual world education environment and plan to empirically test the model using survey data collected from college students. From the academic research perspective, studies on the use of the new technology for education will provide insights on how virtual world environment contributes to virtual education that is now part of the mainstream of education. From the practitioner perspective, the study provides useful insights to educational institutions and assists institutions in evaluating whether investing in virtual world education is a sound strategy.
机译:作为一种新兴现象,在MIS文献中很少研究虚拟世界教育。随着使用虚拟世界进行教育的机构之间的激烈竞争,一个合理的研究问题是:哪些因素影响学生采用3D虚拟世界环境以满足其教育需求的意图?利用现有的技术接受模型和在其他IS上下文中的研究,我们开发了一种模型来预测学生对3-D虚拟世界教育环境的接受程度,并计划使用从大学生那里收集的调查数据进行实证测试。从学术研究的角度来看,有关将新技术用于教育的研究将提供有关虚拟世界环境如何对现在已成为教育主流一部分的虚拟教育的见解。从从业者的角度来看,该研究为教育机构提供了有用的见解,并帮助机构评估对虚拟世界教育的投资是否是一种合理的策略。

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