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morphing algorithms of geometric objects

机译:几何对象的变形算法

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摘要

Morphing,continuously transforming one shape to another, is one of the most interesting areas in computer graphics. a common problem with many morphing algorithms is that although locally the geometry of the interpolated shape properties cna be easily violated[1]. In this paper we investigate new morphing algorithms which cna solve this problem. We reflect real world geometric objects as a set of polygons in 2-dimensional space, and mroph one into another by using data structures that are appropriate for storing and maintaining the properties of each member polygon. We have two algorithms, one is using triangulation and the other is using quad trees.
机译:变形不断地将一种形状转换为另一种形状,是计算机图形学中最有趣的领域之一。许多变形算法的一个共同问题是,尽管局部地插值了形状属性cna的几何很容易遭到破坏[1]。在本文中,我们研究了可以解决该问题的新变形算法。我们将现实世界的几何对象反映为二维空间中的一组多边形,并通过使用适合于存储和维护每个成员多边形的属性的数据结构将它们相互转化。我们有两种算法,一种是三角剖分,另一种是四叉树。

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