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morphing algorithms of geometric objects

机译:几何物体的变形算法

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摘要

Morphing,continuously transforming one shape to another, is one of the most interesting areas in computer graphics. a common problem with many morphing algorithms is that although locally the geometry of the interpolated shape properties cna be easily violated[1]. In this paper we investigate new morphing algorithms which cna solve this problem. We reflect real world geometric objects as a set of polygons in 2-dimensional space, and mroph one into another by using data structures that are appropriate for storing and maintaining the properties of each member polygon. We have two algorithms, one is using triangulation and the other is using quad trees.
机译:变形,不断将一种形状转变为另一个形状,是计算机图形中最有趣的区域之一。具有许多变形算法的常见问题是虽然本地地,易于侵犯内插形状特性CNA的几何形状[1]。在本文中,我们调查了新的变形算法,CNA解决了这个问题。我们将现实世界的几何对象作为二维空间中的一组多边形,并通过使用适合存储和维护每个成员多边形的特性的数据结构来另一个多边形。我们有两个算法,一个是使用三角测量,另一个是使用四边形。

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