首页> 外文会议>International Conference on Entertainment Computing(ICEC 2007); 20070915-17; Shanghai(CN) >Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment
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Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment

机译:在圆顶天文馆投影环境中测量游戏性能和感知的浸入

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Game playing in immersive projection environments such as caves and domes is assumed to offer an enhanced experience but there is little quantitative research that measures this. This paper reports on a study of user performance statistics while playing a computer game projected onto a planetarium dome and compares these with similar measurements taken in a conventional projected flat screen environment. A survey of users' subjective impressions of immersion was also taken and used to compare these display modes. Analysis of users in each mode revealed differences in user experience and some aspects of performance. It was confirmed that dome projection enhanced the player's sense of immersion when compared with flat projection. Navigation speed was found to decline in the dome while other performance metrics showed no significant difference between the environments.
机译:在沉浸式投影环境(例如洞穴和圆顶)中玩游戏被认为可以提供增强的体验,但是很少有量化研究可以衡量这一点。本文报道了在玩投影到天文馆圆顶的计算机游戏时对用户性能统计数据的研究,并将其与在常规投影纯平屏幕环境下进行的类似测量进行了比较。还对用户对沉浸式的主观印象进行了调查,并将其用于比较这些显示模式。对每种模式下的用户进行的分析表明,用户体验和性能的某些方面存在差异。可以肯定的是,与平面投影相比,圆顶投影增强了玩家的沉浸感。发现圆顶的导航速度下降,而其他性能指标显示环境之间没有显着差异。

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