首页> 外文会议>International Conference on Entertainment Computing(ICEC 2005); 20050919-21; Sanda(JP) >An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler
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An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler

机译:基于JIT后端编译器的优化软3D移动图形库

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摘要

Mobile device is one of the most widespread devices with rendering capabilities now. With the improved performance of the mobile device, displaying 3D scene becomes reality. This paper implements an optimized soft 3D mobile graphics library based on JIT backend compiler, which is suitable for the features of the mobile device. To deeply exploring the advantages of JIT technology, this paper improves the traditional rasterization model based on JIT technology and proposes a hybrid rasterization model which integrates the advantages of both the per-scanline and per-pixel rasterization models. As we know, the backend compiler is the critical factor in running 3D application programme. In this paper, we implement a backend compiler for certain CPUs and propose some optimization techniques accordingly. The experimental results indicate that our 3D graphics library has achieved fine performance.
机译:移动设备是目前具有渲染功能的最广泛的设备之一。随着移动设备性能的提高,显示3D场景成为现实。本文基于JIT后端编译器实现了优化的软3D移动图形库,该库适合移动设备的功能。为了深入探索JIT技术的优势,本文在基于JIT技术的基础上改进了传统的光栅化模型,并提出了一种混合式光栅化模型,该模型融合了每个扫描线和每个像素的光栅化模型的优点。众所周知,后端编译器是运行3D应用程序的关键因素。在本文中,我们为某些CPU实现了后端编译器,并相应地提出了一些优化技术。实验结果表明,我们的3D图形库已取得良好的性能。

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