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Power, Death and Love: A Trilogy for Entertainment

机译:权力,死亡和爱情:娱乐三部曲

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摘要

In this paper we review the latest understandings about what emotions are and their roles in perception, cognition and action in the context of entertainment computing. We highlight the key influence emotions have in the perception of our surrounding world, as well as in the initiation of action. Further to this we propose a model for emotions and demonstrate how it could be used for entertainment computing. We then present a review of emotion based toys and show our own development in this area. We conclude our paper with a discussion on how entertainment systems would gain from a better and more comprehensive understanding of emotions.
机译:在本文中,我们回顾了有关情感是什么及其在娱乐计算环境中在感知,认知和行动中的作用的最新理解。我们强调了情绪对周围世界的感知以及行动的发起的关键影响。除此之外,我们提出了一种情绪模型,并演示了如何将其用于娱乐计算。然后,我们介绍基于情感的玩具,并展示我们在这一领域的发展。在本文的结尾,我们讨论了娱乐系统如何从对情感的更好,更全面的理解中获益。

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