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A New Constrained Texture Mapping Method

机译:一种新的约束纹理映射方法

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摘要

The validity of texture mapping is an important issue for point or mesh based surfaces. This paper provides a new constrained texture mapping method which is capable of ensuring the validity of texture mapping. The method employs the "divided-and-ruled" strategy to construct a direct correspondence between the respective patches of the texture image and 3D mesh model with feature matching. The mesh model is segmented based on the "approximate shortest path". Further, a "virtual image" relaxation scheme is performed to refine the rendering effect. We show how mesh morphing can be conducted efficiently with our constrained texture mapping method. Experiment results demonstrate the satisfactory effects for both texture mapping and mesh morphing.
机译:对于基于点或网格的曲面,纹理贴图的有效性是一个重要问题。本文提供了一种新的约束纹理映射方法,能够保证纹理映射的有效性。该方法采用“划分规则”策略来构造纹理图像的各个补丁与具有特征匹配的3D网格模型之间的直接对应关系。网格模型基于“近似最短路径”进行细分。此外,执行“虚拟图像”松弛方案以改善渲染效果。我们展示了如何使用约束纹理映射方法有效地进行网格变形。实验结果表明,纹理贴图和网格变形均具有令人满意的效果。

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