首页> 外文会议>International Conference on Discovery Science(DS 2005); 20051008-11; Singapore(SG) >Assisting Scientific Discovery with an Adaptive Problem Solver
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Assisting Scientific Discovery with an Adaptive Problem Solver

机译:借助自适应问题解决器协助科学发现

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This paper is an attempt to design an interaction protocol for a multi-agent learning platform to assist a human community in their task of scientific discovery. Designing tools to assist Scientific Discovery offers a challenging problematic, since the problems studied by scientists are not yet solved, and valid models are not yet available. It is therefore impossible to create a problem solver to simulate a given phenomenon and explain or predict facts. We propose to assist scientists with learning machines considered as adaptive problem solvers, to build interactively a consistent model suited for reasoning, simulating, predicting, and explaining facts. The interaction protocol presented in this paper is based on Angluin's "Learning from Different Teachers" and we extend the original protocol to make it operational to assist scientists solve open problems. The main problem we deal with is that this learning model supposes the existence of teachers having previously solved the problem. These teachers are able to answer the learner's queries whereas this is not the case in the context of Scientific Discovery in which it is only possible to refute a model by finding experimental processes revealing contradictions. Our first contribution is to directly use Angluin's interaction protocol to let a machine learn a program that approximates the theory of a scientist, and to help him improve this theory. Our second contribution is to attenuate Angluin's protocol to take into account a social cognition level during which multiple scientists interact with each other by the means of publications and refutations of rival theories. The program learned by the machine can be included in a publication to avoid false refutations coming from a wrong interpretation of the theory.
机译:本文试图为多主体学习平台设计一个交互协议,以协助人类社区进行科学发现。由于尚未解决科学家研究的问题,并且尚无有效的模型,因此设计工具来辅助“科学发现”提出了一个具有挑战性的问题。因此,不可能创建问题解决者来模拟给定现象并解释或预测事实。我们建议使用被认为是自适应问题解决器的学习机来协助科学家,以交互方式构建一个适用于推理,模拟,预测和解释事实的一致模型。本文介绍的交互协议基于Angluin的“向不同的老师学习”,我们扩展了原始协议以使其可操作以帮助科学家解决开放性问题。我们要解决的主要问题是,这种学习模型假设以前已经解决了该问题的教师的存在。这些老师能够回答学习者的疑问,而在“科学发现”的背景下,情况并非如此,在“科学发现”中,只有通过发现揭示矛盾的实验过程才能对模型进行反驳。我们的第一个贡献是直接使用Angluin的交互协议,使机器学习类似于科学家理论的程序,并帮助他改进该理论。我们的第二个贡献是减弱Angluin的协议,以考虑到社会认知水平,在此过程中,多个科学家通过出版物和对立理论的驳斥来相互交流。机器学习的程序可以包含在出版物中,以避免因对理论的错误解释而引起的错误反驳。

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