首页> 外文会议>International Conference on Computer Aided Verification(CAV 2007); 20070703-07; Berlin(DE) >An Accelerated Algorithm for 3-Color Parity Games with an Application to Timed Games
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An Accelerated Algorithm for 3-Color Parity Games with an Application to Timed Games

机译:一种三色奇偶游戏的加速算法及其在定时游戏中的应用

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Three-color parity games capture the disjunction of a Buechi and a co-Buechi condition. The most efficient known algorithm for these games is the progress measures algorithm by Jurdzinski. We present an acceleration technique that, while leaving the worst-case complexity unchanged, often leads to considerable speed-ups in games arising in practice. As an application, we consider games played in discrete real time, where players should be prevented from stopping time by always choosing moves with delay zero. The time progress condition can be encoded as a three-color parity game. Using the tool TICC as a platform, we compare the performance of a BDD-based symbolic implementation of the progress measure algorithm with acceleration, and of the symbolic implementation of the classical μ-calculus algorithm of Emerson and Jutla.
机译:三色平价游戏捕获Buechi和co-Buechi条件的析取。这些游戏中最有效的已知算法是Jurdzinski的进度测量算法。我们提出了一种加速技术,该技术在保持最坏情况下的复杂性不变的情况下,通常会导致实际游戏中的速度大大提高。作为一种应用程序,我们考虑以离散的实时方式进行游戏,在这种情况下,应始终选择延迟为零的动作来防止玩家停止时间。时间进度条件可以编码为三色奇偶游戏。使用工具TICC作为平台,我们比较了进度测量算法与加速的基于BDD的符号实现的性能,以及艾默生和Jutla的经典μ演算算法的符号实现的性能。

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