首页> 外文会议>International Conference on Computational Science and Its Applications(ICCSA 2006) pt.1; 20060508-11; Glasgow(GB) >An Algorithm for Rendering Vertexes and Edges of Polyhedron with High Order Geometric Continuity
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An Algorithm for Rendering Vertexes and Edges of Polyhedron with High Order Geometric Continuity

机译:具有高阶几何连续性的多面体顶点和边缘的渲染算法

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摘要

The surface rendering for simultaneously connecting with several neighboring surfaces with high order geometric continuous is quite complicated in the computer graphics and CAGD. This paper proposed a new simple geometric algorithm for generating and rendering the smooth connecting surfaces for the vertexes and edges of the polyhedron. The rectangular Bezier surfaces are generated to connect the two adjacent planes, and the triangular Bezier surfaces are generated to connect its several neighboring surfaces with high order geometric continuity. The control net points of the connecting surfaces are calculated by the geometric drawing method according to the geometric continuity connection condition or the share common plane condition. All the surfaces and planes can be connected smoothly with G~2 geometry continuity in the polyhedron. The algorithm can be popularized to the situation of higher order geometric continuous connection easily.
机译:在计算机图形和CAGD中,用于同时与具有高阶几何连续性的几个相邻曲面同时连接的曲面渲染非常复杂。本文提出了一种新的简单几何算法,用于生成和渲染多面体的顶点和边缘的平滑连接表面。生成矩形贝塞尔曲面以连接两个相邻平面,并生成三角形贝塞尔曲面以高阶几何连续性连接其几个相邻曲面。连接面的控制网点是根据几何连续性连接条件或共同平面条件通过几何绘图法计算得到的。在多面体中,所有曲面和平面都可以通过G〜2几何连续性平滑连接。该算法可以容易地推广到高阶几何连续连接的情况。

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