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Separation of Structural Concerns in Physical Hypermedia Models

机译:物理超媒体模型中结构性关注点的分离

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摘要

In this paper we propose a modeling and design approach for building physical hypermedia applications, i.e. those mobile applications in which physical and digital objects are related and explored using the hypermedia paradigm. We show that by separating the geographical and domain concerns we gain in modularity, and evolution ease. We first review the state of the art of this kind of software systems, arguing about the need of a systematic modeling approach; we next present a light extension to the OOHDM design approach, incorporating physical objects and "walkable" links; next we generalize our approach and show how to improve concern separation and integration in hypermedia design models. We compare our approach with others in the field of physical and ubiquitous hypermedia and in the more generic software engineering field. Some concluding remarks and further work are finally presented.
机译:在本文中,我们提出了一种用于构建物理超媒体应用程序(即那些与物理和数字对象相关并使用超媒体范式进行探索的移动应用程序)的建模和设计方法。我们表明,通过将地理和领域关注点分离,我们可以获得模块化,并且易于开发。我们首先回顾这种软件系统的发展状况,并讨论是否需要系统的建模方法。接下来,我们将对OOHDM设计方法进行简要扩展,将物理对象和“可行走”链接结合在一起;接下来,我们将概括我们的方法,并展示如何在超媒体设计模型中改善关注点分离和集成。我们将我们的方法与物理和普遍存在的超媒体领域以及更通用的软件工程领域中的其他方法进行比较。最后介绍了一些总结性意见和进一步的工作。

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