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Improving Content Download Performance in Online Virtual Worlds

机译:改善在线虚拟世界中的内容下载性能

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Virtual worlds differ from other online game services by providing features and services that allow users to create their own unique graphical 3D content to dynamically modify the virtual world. These features place significant demands on servers, clients, and the network. As virtual worlds evolve to support more users, interactions and higher-resolution graphics these demands will continue to increase. This paper describes an experimental implementation of a user-generated content download/cache management technique. This technique was tested against a commercial virtual world service and demonstrated effective in reducing network load without introducing additional inefficiencies. This work has shown it is possible to reduce the network demands of user-generated content on virtual world services entirely through a more efficient loading scheme without increasing the speed of graphical or network processing hardware or bandwidth.
机译:虚拟世界与其他在线游戏服务不同,它提供的功能和服务允许用户创建自己的独特图形3D内容来动态修改虚拟世界。这些功能对服务器,客户端和网络提出了很高的要求。随着虚拟世界的发展,以支持更多的用户,交互和更高分辨率的图形,这些需求将继续增加。本文介绍了用户生成的内容下载/缓存管理技术的实验性实现。该技术已经针对商业虚拟世界服务进行了测试,并证明了在减少网络负载的同时不会带来其他低效率的有效方法。这项工作表明,可以通过更有效的加载方案完全减少虚拟世界服务上用户生成内容的网络需求,而无需提高图形或网络处理硬件或带宽的速度。

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