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Serious Games for Analog Telecommunications Education

机译:模拟电信教育的严肃游戏

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摘要

Traditional teaching-and-learning environments often do not address the learning needs of today's "millennial" generation of students who prefer team-work, experiential activities, structure and the use of technology. Serious games leverage the power of computer games to captivate and engage players for a specific purpose such as to develop new knowledge or skills while providing a learner-centered approach to learning which have shown to be effective, particularly with today's generation of students. This paper describes an ongoing project that will see the development and evaluation serious game to facilitate learning of the concepts related to Amplitude Modulation (AM) for undergraduate Electronics Engineering curriculums allowing electronic engineering students to focus on and develop an understanding of the fundamental AM process.
机译:传统的教学环境通常无法满足当今“千禧一代”学生的学习需求,他们更喜欢团队合作,体验式活动,结构和技术的使用。严肃的游戏利用计算机游戏的力量来吸引和吸引玩家达到特定目的,例如发展新的知识或技能,同时提供以学习者为中心的学习方法,这种方法已证明是有效的,尤其是对于当今的学生时代。本文介绍了一个正在进行的项目,该项目将开发和评估严肃的游戏,以促进学习与本科电子工程课程的调幅(AM)相关的概念,从而使电子工程专业的学生可以专注于并发展对AM基础过程的理解。

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