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A texture display using vibrotactile and electrostatic friction stimuli surpasses one based on either type of stimulus

机译:基于触觉和静电摩擦刺激的纹理显示优于基于两种刺激的显示

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This study demonstrates that the simultaneous use of two types of representative principles for tactile texture displays, vibrotactile and electrostatic friction stimulation surpasses either type of stimulation. We used a set of sinusoidal grating scales with different surface spatial periods as simulated textured surfaces for testing the quality of texture displays. Experimental participants judged the best stimulus condition among the vibrotactile, electrostatic friction, and the conjunctive stimuli in terms of the reality perceived from the simulated texture stimuli. The use of vibrotactile and electrostatic stimuli in conjunction was judged to be the most realistic for the spatial periods of 1 and 2 mm, whereas noticeable differences among the three stimuli conditions were not reported for small spatial periods of 0.2 and 0.5 mm. The simultaneous use is effective for simulating the surfaces with middle-level asperity.
机译:这项研究表明,在触觉纹理显示中同时使用两种类型的代表性原理,即触觉触觉刺激和静电摩擦刺激,都超过了任何一种刺激。我们使用一组具有不同表面空间周期的正弦光栅尺作为模拟纹理表面,以测试纹理显示的质量。实验参与者根据从模拟纹理刺激中感知到的真实感,判断了触觉,静电摩擦和结膜刺激中的最佳刺激条件。对于1和2 mm的空间周期,结合使用触觉和静电刺激被认为是最现实的,而对于0.2和0.5 mm的小空间周期,三种刺激条件之间没有明显的差异。同时使用对于模拟具有中等粗糙度的表面非常有效。

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