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Continuous-Time Simulation of Epidemic Processes on Dynamic Interaction Networks

机译:动态交互网络上流行过程的连续时间仿真

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Contagious processes on networks, such as spread of disease through physical proximity or information diffusion over social media, are continuous-time processes that depend upon the pattern of interactions between the individuals in the network. Continuous-time stochastic epidemic models axe a natural fit for modeling the dynamics of such processes. However, prior work on such continuous-time models doesn't consider the dynamics of the underlying interaction network which involves addition and removal of edges over time. Instead, researchers have typically simulated these processes using discrete-time approximations, in which one has to trade off between high simulation accuracy and short computation time. In this paper, we incorporate continuous-time network dynamics (addition and removal of edges) into continuous-time epidemic simulations. We propose a rejection-sampling based approach coupled with the well-known Gillespie algorithm that enables exact simulation of the continuous-time epidemic process. Our proposed approach gives exact results, and the computation time required for simulation is reduced as compared to discrete-time approximations of comparable accuracy.
机译:网络上的传染性过程(例如通过物理上的接近传播疾病或通过社交媒体传播信息)是连续时间过程,它取决于网络中个体之间的交互方式。连续时间随机流行病模型是对此类过程的动力学建模的自然契合。但是,有关此类连续时间模型的先前工作并未考虑底层交互网络的动力学,该动力学涉及随时间增加和删除边。取而代之的是,研究人员通常使用离散时间近似来模拟这些过程,其中必须在较高的模拟精度和较短的计算时间之间进行权衡。在本文中,我们将连续时间网络动力学(边的添加和删除)纳入了连续时间流行病模拟中。我们提出了一种基于拒绝采样的方法,并结合了著名的Gillespie算法,可以对连续时间的流行过程进行精确的模拟。与可比较精度的离散时间近似值相比,我们提出的方法给出了精确的结果,并且减少了仿真所需的计算时间。

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