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Fuzzy Coordinator based AI for Dynamic Difficulty Adjustment in Starcraft 2

机译:基于模糊协调器的AI用于星际争霸2中的动态难度调整

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Starcraft 2 is a game with quite a big player base achieving around 1 million players during the time when this paper was written. Although this game's focus is at multiplayer player versus player, its bot match mode is still a viable feature provided by Blizzard for beginner players to start learning Starcraft 2. And even for seasoned players, it is still used to improve their skill. However static AI implemented in this game are often mismatched between the player's skill and the AI's difficulty because the player themselves has yet to understand the limitations of their skill. Even for the seasoned player, facing AI with better resource management and resource income for the whole game is often still frustrating. This research offers enrichment in gaming experiences for players by implementing Dynamic Difficulty Adjustment (DDA) to avoid this misconception by applying the right difficulty based on player's in-game records. The result showed that the AI for Dynamic Difficulty Adjustment can be applied in the game.
机译:《星际争霸2》是一款拥有大量玩家的游戏,在撰写本文时,它的玩家人数约为100万。尽管该游戏的重点是多人游戏,但Bot Match模式仍然是Blizzard提供的可行功能,供初学者开始学习Starcraft2。即使是经验丰富的玩家,它仍然可以用来提高技能。但是,在此游戏中实现的静态AI经常在玩家的技能和AI的难度之间不匹配,因为玩家自己尚未了解其技能的局限性。即使是经验丰富的玩家,面对AI更好的资源管理和整个游戏的资源收益,仍然常常令人沮丧。这项研究通过实施动态难度调整(DDA),通过根据玩家的游戏中记录应用正确的难度来避免这种误解,从而为玩家提供了丰富的游戏体验。结果表明,动态难度调整的AI可以在游戏中应用。

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