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Improving Xbox Search Relevance by Click Likelihood Labeling

机译:通过单击可能性标签改善Xbox搜索的相关性

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From the original game console, the Xbox has rapidly evolved into a comprehensive entertainment platform where tens of millions of users could not only play video games but also watch movies and TVs, listen music and enjoy Apps. Therefore, building a cross media ranker to provide relevant and personalized search results for Xbox users has become an interesting and imperative task. In this paper, we present our recent progress on improving Xbox's cross media ranker by mining massive click log data and generating multi-class relevance labels. Our experimental results have shown that incorporating the click likelihoods into the label generation yields better click-performance and meanwhile maintains comparable NDCG values, as compared to solely using the human labels generated by a small number of human judges.
机译:从原始的游戏机开始,Xbox已迅速发展成为一个综合的娱乐平台,成千上万的用户不仅可以玩视频游戏,还可以看电影和电视,听音乐并享受Apps。因此,建立一个跨媒体分级器以为Xbox用户提供相关的个性化搜索结果已成为一项有趣而紧迫的任务。在本文中,我们通过挖掘大量的点击日志数据并生成多类相关标签,介绍了我们在改进Xbox跨媒体排名中的最新进展。我们的实验结果表明,与仅使用少量人类裁判生成的人类标签相比,将点击可能性合并到标签生成中可产生更好的点击性能,同时保持可比的NDCG值。

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