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'Memes' UX-Design Methodology Based on Cognitive Science Regarding Instrumental Activities of Daily Living

机译:基于认知科学的“ Memes” UX设计方法论,涉及日常生活的工具性活动

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'Memes' design methodology was developed by Mitsukazu Okuda as a practical UX-design method. In the original, it was developed to analyze our cognitive process on usability testing for electric appliances. This approach is based on several key assumptions, including: people understand things through mental models in their minds; the mental model is evoked based on the context; in the mind, information input multimodally and the mental model formed by them are related and the whole structured knowledge is called 'schema'; the schema consists of associations evoked by sensing signals; after sensing, evoking, and structuring are processed sequentially, it comes to understanding; the design thinking for designers goes in the opposite direction of the stream line of cognitive process for users. This method will be applied to the improvement of IADLs for the elderly because as science and technology continue to advance, there will be elderly people left behind. In a sense, they will desire an old-style instrumental tool that they are familiar with. One of the solutions is to change the interface design to the old-style in appearance without changing the function of the tool. This design concept is for specific people to use a tool with appropriate way by old-time interface design in their old memories. It is not a universal design because it cannot work for younger people who do not know the old-style interface design, it is so-called 'the retrospective design' since the previous interface design is used instead of new interface design. In that way, this design method is useful for the elderly.
机译:Metsukazu Okuda开发了“ Memes”设计方法,将其作为一种实用的UX设计方法。最初是为了分析我们对电器可用性测试的认知过程而开发的。这种方法基于几个关键假设,包括:人们通过脑海中的心理模型来理解事物;根据上下文唤起心理模型;在头脑中,信息的多模态输入与它们形成的心理模型相关,整个结构化知识称为“模式”。图式由感测信号引起的关联组成;在依次进行感测,唤起和结构化之后,就可以理解了。设计师的设计思路与用户认知过程的发展方向相反。该方法将用于改善老年人的IADL,因为随着科学技术的不断发展,将会有老年人被抛在后面。从某种意义上说,他们将希望使用他们熟悉的老式工具。解决方案之一是在不更改工具功能的情况下将界面设计更改为旧式外观。此设计概念是供特定的人在旧的记忆中通过旧的界面设计以适当的方式使用工具。它不是通用设计,因为它不适用于不了解旧界面设计的年轻人,因为它使用了以前的界面设计而不是新的界面设计,所以它被称为“追溯设计”。这样,该设计方法对老年人有用。

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