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Development of Character Design Frameworks using Game Engine: Unreal Engine

机译:使用游戏引擎开发角色设计框架:虚幻引擎

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year student from Department of Animation and Game, College of Arts, Media and Technology, Chiang Mai University. This project decided to adapt the frameworks by integrating between digital animation and game technique to establish a new design process more capability. The source of development was based on the problem analysis while creating digital 3 dimensional character in the part of presentation or post-production which required a long term to progress such as rendering
机译:清迈大学艺术,媒体与技术学院动画与游戏系一年级学生。该项目决定通过在数字动画和游戏技术之间进行集成来调整框架,以建立一种新的设计过程,从而具有更大的功能。开发源基于问题分析,同时在演示或后期制作过程中创建了数字3D字符,这需要长期的发展,例如渲染

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