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Real-Time Algorithms for Head Mounted Gaze Tracker

机译:头戴式凝视追踪器的实时算法

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We introduce a set of real-time algorithms for head mounted gaze tracker consisting of three cameras: two cameras for the eyes and one camera for the scene. The direction of the optical axis of the eye in three-dimensional space is calculated using the reflection of IR LEDs from the cornea. Individual features of the user are taken into account using the short-term calibration procedure. The described algorithms combine high accuracy in determining the point of gaze with high speed. The procedure for determining the point of gaze consists of the following algorithms: estimation of the position of the pupils on the eye cameras frames using of the threshold processing taking into account the histogram of the frame and further approximation of the pupil by an ellipse; estimation of the IR LEDs glare position on the frames of the eye cameras using threshold processing; filtration of the glares by brightness, size, circularity, and of the glares beyond the iris, the size of the iris is estimated by the distance from eye camera to pupil position calculated on the previous frame; indexation of the glares with the template matching; estimation of the optical axis angles of the eye using a spherical model of the cornea with the nonlinear optimization methods; estimation of the point of gaze on the scene camera frame using individual user features found during the calibration process. During calibration, the movement of the ArUco calibration mark and its selection on the scene camera frame are used. To calculate the gaze position on the scene camera, a regression algorithm is used, which implicitly takes into account the individual characteristics of the user.
机译:我们介绍了一套用于头戴式凝视跟踪器的实时算法,该算法由三个摄像头组成:两个摄像头用于眼睛,一个摄像头用于场景。使用来自角膜的IR LED的反射来计算三维空间中眼睛的光轴方向。使用短期校准程序会考虑用户的个别功能。所描述的算法结合了高速确定注视点的高精度。确定注视点的过程由以下算法组成:使用阈值处理估计瞳孔在眼睛摄像机帧上的位置,该阈值处理考虑到了帧的直方图,并且进一步通过椭圆近似了瞳孔;使用阈值处理估计IR LED眩光在眼睛摄像机框架上的位置;通过亮度,大小,圆形度和虹膜以外的眩光对眩光进行过滤,虹膜的大小是根据从目镜到上一帧计算的瞳孔位置的距离来估算的;眩光索引与模板匹配;使用非线性优化方法,使用角膜的球形模型估计眼睛的光轴角度;使用在校准过程中找到的各个用户功能,估计场景摄像机框架上的凝视点。校准期间,将使用ArUco校准标记的移动及其在场景摄像机框架上的选择。为了计算场景摄像机上的凝视位置,使用了回归算法,该算法隐式考虑了用户的个人特征。

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