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MPEG-4 BIFS streaming of large virtual environments and their animation on the web

机译:大型虚拟环境的MPEG-4 BIFS流及其在网络上的动画

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Although the Virtual Reality Modeling Language has made viewing 3D content on the web possible, remotely accessing large and complex 3D worlds requires a great deal of bandwidth. In the absence of such bandwidth users will suffer substantial latency in receiving the entire scene before they are able to view and interact with it. Streaming the 3D content and displaying the parts currently available while allowing users to interact with and navigate through the world reduces the time users have to wait in order to become involved in the virtual scene and hence improves their experience. This paper presents the use of the MPEG-4 standard for streaming of 3D worlds and the corresponding animation over the web while allowing users navigation and manipulation of the content, as it becomes available.
机译:尽管虚拟现实建模语言使在Web上查看3D内容成为可能,但是远程访问大型而复杂的3D世界仍需要大量带宽。在没有这种带宽的情况下,用户在接收整个场景之前将遭受相当大的等待时间,然后他们才能查看并与之交互。流式传输3D内容并显示当前可用的部分,同时允许用户与世界互动并浏览世界,从而减少了用户等待进入虚拟场景所需的等待时间,从而改善了用户的体验。本文介绍了MPEG-4标准在网络上流式传输3D世界和相应动画的用途,同时允许用户导航和操纵可用的内容。

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