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Looking at the Interactive Narrative Experience through the Eyes of the Participants

机译:从参与者的眼光看互动叙事体验

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The topic of interactive narrative has been under research for many years. While there has been much research exploring the development of new algorithms that enable and enhance interactive narratives, there has been little research focusing on the question of how players understand and internalize their interactive narrative experiences. This paper addresses this problem through conducting a phenomenological study on participants playing Facade; we specifically chose a phenomenological methodology due to its emphasis on the participants' lived experience from the participants' viewpoint. We chose Fagade, because it is the only accessible example of an experience that revolves around social relationships, conflict, and drama as its core mechanics. In this paper, we discuss sixteen themes that resulted from the analysis of the data gathered through the study. In addition, we reflect on these themes discussing their relationship to participants' backgrounds, and project implications on the design of future interactive narratives.
机译:交互式叙事这个主题已经研究了很多年。尽管有很多研究在探索新算法的开发,这些新算法可以支持和增强交互式叙事,但很少有研究关注玩家如何理解和内化其交互式叙事体验。本文通过对玩Facade的参与者进行现象学研究来解决这个问题。我们特别选择了一种现象学方法,因为它从参与者的角度强调了参与者的生活经验。我们之所以选择Fagade,是因为它是围绕社交关系,冲突和戏剧作为其核心机制的体验的唯一可访问示例。在本文中,我们讨论了通过研究收集的数据分析得出的16个主题。此外,我们对这些主题进行了反思,讨论了它们与参与者背景之间的关系,以及对未来互动叙事设计的影响。

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