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Modeling Gaze Behavior for Virtual Demonstrators

机译:虚拟演示者的注视行为建模

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Achieving autonomous virtual humans with coherent and natural motions is key for being effective in many educational, training and therapeutic applications. Among several aspects to be considered, the gaze behavior is an important non-verbal communication channel that plays a vital role in the effectiveness of the obtained animations. This paper focuses on analyzing gaze behavior in demonstrative tasks involving arbitrary locations for target objects and listeners. Our analysis is based on full-body motions captured from human participants performing real demonstrative tasks in varied situations. We address temporal information and coordination with targets and observers at varied positions.
机译:以连贯和自然的动作实现自主虚拟人是在许多教育,培训和治疗应用中有效的关键。在需要考虑的几个方面中,凝视行为是重要的非语言交流渠道,在获得的动画效果中起着至关重要的作用。本文着重分析演示任务中的凝视行为,这些任务涉及目标对象和听众的任意位置。我们的分析基于在各种情况下从执行真实演示任务的人类参与者捕获的全身运动。我们处理时间信息,并与目标和位于不同位置的观察员进行协调。

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