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A Framework for Motion Based Bodily Enaction with Virtual Characters

机译:具有虚拟角色的基于动作的身体动作框架

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We propose a novel methodology for authoring interactive behaviors of virtual characters. Our approach is based on enaction, which means a continuous two-directional loop of bodily interaction. We have implemented the case of two characters, one human and one virtual, who are separated by a glass wall and can interact only through bodily motions. Animations for the virtual character are based on captured motion segments and descriptors for the style of motions that are automatically calculated from the motion data. We also present a rule authoring system that is used for generating behaviors for the virtual character. Preliminary results of an enaction experiment with an interview show that the participants could experience the different interaction rules as different behaviors or attitudes of the virtual character.
机译:我们提出了一种创作虚拟人物互动行为的新颖方法。我们的方法基于行动,这意味着身体互动的连续双向循环。我们已经实现了两个角色(一个人和一个虚拟)的情况,它们被一堵玻璃墙隔开,并且只能通过身体动作来交互。虚拟角色的动画基于捕获的运动段和从运动数据自动计算出的运动样式描述符。我们还介绍了一个规则生成系统,该系统用于生成虚拟角色的行为。通过访谈进行的互动实验的初步结果表明,参与者可能会因为虚拟角色的不同行为或态度而经历不同的互动规则。

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