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On-Site Evaluation of the Interactive COHIBIT Museum Exhibit

机译:互动式COHIBIT博物馆展览的现场评估

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This paper presents the results of a field study of the COHIBIT museum exhibit. Its purpose is to convey knowledge about car-technology and virtual characters in an entertaining way. Two life-sized virtual characters interact with the visitors and support them in constructing car models with specific tangible car modules. The evaluation should reveal what makes the exhibit successful in terms of an overall user impression and how users rate the employed virtual characters. The focus of the evaluation is to measure the user experience that manifests in aspects like attraction, rejection and entertainment. Based on an analysis of relevant systems and evaluation models, an on-site evaluation for the COHIBIT exhibit has been designed. The results show that the positive user experience of the exhibit is mainly based on the non-task-specific aspects like virtual characters, joy of use and entertainment.
机译:本文介绍了COHIBIT博物馆展览的现场研究结果。其目的是以有趣的方式传达有关汽车技术和虚拟角色的知识。两个真人大小的虚拟角色与访客互动,并支持他们构建具有特定有形汽车模块的汽车模型。评估应揭示从整体用户印象以及用户如何评价所使用的虚拟角色方面使展览成功的因素。评估的重点是衡量在吸引力,拒绝和娱乐等方面表现出的用户体验。在对相关系统和评估模型进行分析的基础上,对COHIBIT展览进行了现场评估。结果表明,展览的积极用户体验主要基于非任务特定的方面,例如虚拟角色,使用乐趣和娱乐性。

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