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Kinect-Sign: Teaching Sign Language to 'Listeners' through a Game

机译:Kinect-Sign:通过游戏向“听众”教授手语

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摘要

Sign language is the hearing impaired form of communicating with other people, including listeners. Most cases, impaired people have learned sign language form childhood. The problem arises when a listener comes in contact with an impaired person. For instances, if a couple has a child which is impaired, the parents find a challenge to learn the sign language. In this article, a new playful approach to assist the listeners to learn sign language is proposed. This proposal is a serious game composed of two modes: School-mode and Competition-mode. The first offers a virtual school where the user learns to sign letters and the second offers an environment towards applying the learned letters. Behind the scenes, the proposal contains a sign language recognition system, based on three modules: 1 - the standardization of the Kinect depth camera data; 2 - a gesture library relying on the standardized data; and 3 - the real-time recognition of gestures. A prototype was developed - Kinect-Sign - and tested in a Portuguese Sign-Language school and on eNTERFACE'13 resulting in a joyful acceptance of the approach.
机译:手语是与包括听众在内的其他人交流的听力障碍形式。大多数情况下,有障碍的人从童年时代就开始学习手语。当听众与障碍者接触时会出现问题。例如,如果一对夫妇有一个残疾的孩子,父母会发现学习手语的挑战。在本文中,提出了一种新的好玩的方法来帮助听众学习手语。该提议是一个严肃的游戏,由两种模式组成:学校模式和竞赛模式。前者提供了一个虚拟学校,用户可以在该学校学习签名,而后者则提供了应用所学字母的环境。在幕后,该提案包含一个基于三个模块的手语识别系统:1-Kinect深度相机数据的标准化; 2-依赖于标准化数据的手势库; 3-手势的实时识别。开发了一个原型-Kinect-Sign-并在葡萄牙手语学校和eNTERFACE'13上进行了测试,结果使该方法得到了令人满意的认可。

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