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Hang in There: A Novel Body-Centric Interactive Playground

机译:呆在那里:一个新颖的以人体为中心的互动游乐场

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We introduce and evaluate a first version of a novel body-centric playground that aims at increasing bodily exertion and immersion. The concept centers around the player, who is suspended from the ceiling using a rope and climbing harness and stands on a tilted platform. This caused players to assume a body posture that elicits the feeling of flying, which was further enhanced by the flying game that they played. We discuss the choices made in the type of body movements, and how these relate to different aspects such as movement mimicry and exertion. We performed a user study, in which the hanging position was compared to a setting where players stood on the ground. We found no significant differences in the amount of movement and perceived engagement between the two conditions. However, there was a tendency of favoring the hanging position. Moreover, we observed that the placement of game elements affected the movement patterns.
机译:我们介绍并评估了新颖的以身体为中心的游乐场的第一个版本,该游乐场旨在增加身体的活动和沉浸感。这个概念围绕着玩家,玩家通过绳索和攀岩安全带悬挂在天花板上,并站在倾斜的平台上。这导致玩家采取一种引起飞行感觉的身体姿势,并且通过玩飞行游戏进一步增强了这种感觉。我们讨论了在身体运动类型中做出的选择,以及这些选择如何与运动模仿和运动等不同方面相关联。我们进行了一项用户研究,其中将悬挂位置与玩家站立在地面上的位置进行了比较。我们发现这两个条件之间的运动量和感知的参与度没有显着差异。然而,存在倾向于悬挂位置的趋势。此外,我们观察到游戏元素的放置会影响运动模式。

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