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Defining Agents Via Strategies: Towards a View of MAS as Games

机译:通过策略定义代理人:将MAS视为一种游戏

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摘要

In this article, we intend to characterize, at least on BDI (Belief-Desire-Intention) basis, a class of games G for which there is a MAS and vice-versa. As a consequence, criteria of rationality for agents can be directly applied to players and vice-versa. Game analysis formal tools can be applied to MAS as well. The main results of this article are the following two lemmata.rnLemma I: Every MAS belonging to G is, essentially, a Game. Lemma II: Every Game can be implemented as a MAS and Equilibria are Optimal Desires Satisfaction.
机译:在本文中,我们打算至少基于BDI(信念-愿望-意图)来表征具有MAS的游戏G类,反之亦然。结果,代理人的合理性标准可以直接应用于参与者,反之亦然。游戏分析正式工具也可以应用于MAS。本文的主要结果是以下两个引理。引理I:本质上,每个属于G的MAS都是一个Game。引理II:每个游戏都可以作为MAS来实现,而均衡就是最佳的满足感。

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