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Dipmap: A new texture filtering method for texture mapping

机译:Dipmap:一种用于纹理映射的新纹理过滤方法

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High image quality and efficiency are usually conflicting goals in texture mapping, especially for real-time rendering. Mipmap is a typical texture filtering method for texture mapping. Due to simplicity and efficiency, it has been popularly used in current graphics hardware. However, its implementation efficiency is at the cost of image rendering quality. In this paper, we first present an improved sampling scheme using the same Mipmap pyramid. In this scheme, for each screen pixel in the scanline, instead of just using the texture scaling ratio in a single direction to determine the Mipmap pyramid level for sampling, we take a row sampling and a column sampling respectively in different Mipmap pyramid levels to generate its value. These two pyramid levels are determined independently by the texture scaling ratios in the row and column directions. The double sampling scheme can overcome the aliasing and overblurring problems caused by just sampling using the texture scaling ratio in a single direction. Motivated by this, we propose a new texture filtering method called Dipmap (Double Mipmap) to further improve image rendering quality. In Dipmap, we establish a row pyramid for row sampling and a column pyramid for column sampling to make these samplings completely independent of each other. Experiments show that Dipmap can deliver much improved image rendering quality than the state-of-the-art texture filtering methods like Mipmap, Ripmap and FAST, while being nearly as efficient as Mipmap.
机译:高图像质量和效率通常是纹理映射中相互冲突的目标,尤其是对于实时渲染而言。 Mipmap是用于纹理映射的典型纹理过滤方法。由于简单和高效,它已在当前的图形硬件中广泛使用。但是,其实现效率是以图像渲染质量为代价的。在本文中,我们首先提出一种使用相同Mipmap金字塔的改进采样方案。在此方案中,对于扫描线中的每个屏幕像素,我们不仅仅使用单一方向上的纹理缩放比例来确定要采样的Mipmap金字塔等级,我们分别在不同的Mipmap金字塔等级中进行行采样和列采样来生成它的价值。这两个金字塔等级由行和列方向上的纹理缩放比例独立确定。双重采样方案可以克服仅在单个方向上使用纹理缩放比例进行采样而引起的混叠和过度模糊问题。为此,我们提出了一种新的称为Dipmap(Double Mipmap)的纹理过滤方法,以进一步提高图像渲染质量。在Dipmap中,我们建立用于行采样的行金字塔和用于列采样的列金字塔,以使这些采样彼此完全独立。实验表明,与最新的纹理过滤方法(如Mipmap,Ripmap和FAST)相比,Dipmap可以提供更高的图像渲染质量,并且效率几乎与Mipmap相同。

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