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A Graph Game Model for Software Tamper Protection

机译:用于软件篡改保护的图形游戏模型

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摘要

We present a probabilistic program-transformation algorithm to render a given program tamper-resistant. In addition, we suggest a model to estimate the required effort for an attack. We make some engineering assumptions about local indistinguishability on the transformed program and model an attacker's steps as making a walk on the program flow graph. The goal of the attacker is to learn what has been inserted by the transformation, in which case he wins. Our heuristic estimate counts the number of steps of his walk on the graph. Our model is somewhat simplified, but we believe both the constructions and models can be made more realistic in the future.
机译:我们提出一种概率程序变换算法,以使给定的程序防篡改。此外,我们建议使用一种模型来估算攻击所需的工作量。我们对转换后的程序上的本地不可区分性进行了一些工程上的假设,并在攻击程序流程图上模拟攻击者的步骤。攻击者的目标是学习转换所插入的内容,在这种情况下,他会获胜。我们的启发式估算会在图表上计算他步行的步数。我们的模型有所简化,但是我们相信将来可以使结构和模型变得更加现实。

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