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Non-uniform shape-preserving subdivision scheme for surface interpolation

机译:曲面插值的非均匀保形细分方案

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Abstract: Recursive subdivision on 3-D meshes with arbitrary topology has been widely used in computer graphics and CAD/CAM systems. In this paper, we provide a non-uniform subdivision algorithm based on the modified Butterfly subdivision scheme. We adopt several efficient refinement criteria based on different kinds of viewing information such as the viewing frustum, surface orientation, screen-space visibility error, and local mesh flatness. We further generalize the modified Butterfly scheme to model the natural features of 3-D objects (such as creases, cusps and darts) by deriving a set of subdivision rules. To produce desired piecewise smooth surfaces from a recursive subdivision process, we used tagged meshes to model sharp features and classify the edge set into three categories: normal edges, sharp edges, and near-crease edges. An interactive subdivision system is constructed for users to easily specify sharp features. !28
机译:摘要:具有任意拓扑的3-D网格上的递归细分已广泛用于计算机图形和CAD / CAM系统。在本文中,我们提供了一种基于改进的Butterfly细分方案的非均匀细分算法。我们根据不同类型的查看信息(例如,查看视锥,表面方向,屏幕空间可见性误差和局部网格平坦度)采用几种有效的细化准则。我们通过推导一组细分规则,进一步推广了修改后的Butterfly方案,以对3-D对象的自然特征(例如折痕,尖头和飞镖)建模。为了通过递归细分过程生成所需的分段平滑表面,我们使用了标记网格对尖锐特征进行建模,并将边缘集分为三类:法线,尖锐边缘和近折痕边缘。构建了一个交互式细分系统,供用户轻松指定清晰的功能。 !28

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