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Non-uniform shape-preserving subdivision scheme for surface interpolation

机译:表面插值的非均匀形状保护细胞方案

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Recursive subdivision on 3-D meshes with arbitrary topology has been widely used in computer graphics and CAD/CAM systems. In this paper, we provide a non-uniform subdivision algorithm based on the modified Butterfly subdivision scheme. We adopt several efficient refinement criteria based on different kinds of viewing information such as the viewing frustum, surface orientation, screen-space visibility error, and local mesh flatness. We further generalize the modified Butterfly scheme to model the natural features of 3-D objects (such as creases, cusps and darts) by deriving a set of subdivision rules. To produce desired piecewise smooth surfaces from a recursive subdivision process, we use tagged meshes to model sharp features and classify the edge set into three categories: normal edges, sharp edges, and near-crease edges. An interactive subdivision system is constructed for users to easily specify sharp features.
机译:在计算机图形和CAD / CAM系统中广泛应用于具有任意拓扑的3-D网格上的递归细分。在本文中,我们提供了一种基于修改的蝶形细分方案的非均匀细分算法。我们根据不同类型的观看信息采用若干有效的细化标准,例如观看截肢,表面方向,屏幕空间可见性误差和局部网状平坦度。我们进一步概括了修改的蝴蝶方案,通过推导了一组细分规则来模拟三维对象(例如折痕,尖端和飞镖)的自然特征。要从递归细分过程中生产所需的分段平滑表面,我们使用标记网格来模拟尖锐的功能,并将边缘设置为三类:正常边缘,尖锐边缘和近折皱边缘。为用户构建了一个交互式细分系统,以便轻松指定尖锐的功能。

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