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Creating Layouts for Virtual Game Controllers Using Generative Design

机译:使用生成设计为虚拟游戏控制器创建布局

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摘要

Video game controllers have a high influence factor on players, as they are responsible for the fun, motivation, and personality of a game. The organization and arrangement of the buttons are one of the relevant factors when developing new controllers since they are responsible for serving as an input of actions within the games. This work presents the construction of a generative design model to support game designers finding different and innovative layouts of virtual controllers for their games. The generative design produces many valid designs or solutions instead of one optimized version of a known solution. 'Phis solution was developed by linking genetic algorithms to generate a large number of layouts and machine learning techniques (SVN) to classify individuals between valid and invalid, seeking to facilitate the exploration of the design space by the designer. The tests performed sought to measure the variability of the results generated by the proposed model, showing that several solutions of different controllers with different configurations can be developed for a game.
机译:视频游戏控制器对玩家具有很高的影响力,因为他们负责游戏的乐趣,动机和个性。按钮的组织和排列是开发新控制器时的相关因素之一,因为它们负责充当游戏中动作的输入。这项工作提出了一种生成设计模型的构建,以支持游戏设计师为他们的游戏找到不同且创新的虚拟控制器布局。生成设计可以产生许多有效的设计或解决方案,而不是已知解决方案的一种优化版本。 “ Phis解决方案是通过链接遗传算法以生成大量布局和机器学习技术(SVN)来开发的,以对有效和无效人员进行分类,以寻求便利设计师探索设计空间的方法。进行的测试试图测量所提出的模型生成的结果的可变性,表明可以为游戏开发具有不同配置的不同控制器的几种解决方案。

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