【24h】

Using a Location-Based AR Game in Environmental Engineering

机译:在环境工程中使用基于位置的AR游戏

获取原文

摘要

Location-based AR games have experienced a tremendous rise. With Ingress (2013) and later Pokemon GO (2016), the two games have established a new genre on the one hand and set new bench-marks in popularity on the other. The specific characteristics, like multiplayer mode, integration of authentic places, and ubiquitous accessibility, make it likely that these games may have a potential as learning tools, i.e., being used in a game-based learning setting. In education for engineering disciplines, such as Environmental Engineering, authentic on-site experiences can be provided using location-based games. The study presented herein analyzes the application of a serious location-based AR game in the course Urban Water Management of the Master's programme Environmental Engineering. Methodologically, the application was evaluated with the help of questionnaires (N = 7, 9, 17, pre- and posttest, perceptions and preferences of the students). Despite the advanced level of education, there was a high acceptance of the game-based learning setting. The study supports the hypothesis that location-based AR games can be well-suited learning tools in higher education.
机译:基于位置的AR游戏经历了巨大的崛起。凭借Ingress(2013年)和后来的Pokemon GO(2016年),这两款游戏一方面建立了新的流派,另一方面又树立了新的标杆。诸如多人游戏模式,真实地点的整合以及无处不在的可访问性之类的特定特征使得这些游戏有可能具有作为学习工具的潜力,即被用于基于游戏的学习环境中。在针对工程学科(例如环境工程)的教育中,可以使用基于位置的游戏来提供真实的现场体验。本文介绍的研究分析了一个严重的基于位置的AR游戏在硕士课程环境工程的城市水管理课程中的应用。从方法上讲,在问卷调查的帮助下对申请进行了评估(N = 7、9、17,测验前和测验,学生的看法和偏好)。尽管教育水平很高,但基于游戏的学习环境还是得到了高度认可。这项研究支持以下假设:基于位置的AR游戏可以成为高等教育中非常适合的学习工具。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号