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Using Game Engines for Visualization in Scientific Applications

机译:在科学应用中使用游戏引擎进行可视化

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摘要

In recent years, the computer gaming industry has become a large and important market and impressive amounts of money are spent on the development of new game engines. In contrast to their development costs, the price for the final product is very low compared to a professional 3D visualization/animation program. The idea to use this potential for other purposes than gaming seems obvious. This work gives a review on three Serious Gaming projects, analyzes the encountered problems in a greater context and reflects the pros and cons of using game engines for scientific applications in general.
机译:近年来,计算机游戏产业已成为一个庞大而重要的市场,并且在新游戏引擎的开发上花费了大量资金。与开发成本相比,与专业3D可视化/动画程序相比,最终产品的价格非常低。将这种潜力用于游戏以外的其他目的的想法似乎很明显。这项工作对三个“严肃游戏”项目进行了回顾,在更大的范围内分析了遇到的问题,并反映了将游戏引擎总体上用于科学应用的利弊。

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