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Trapping Light for Time of Flight

机译:飞行时间的陷阱灯

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摘要

We propose a novel imaging method for near-complete, surround, 3D reconstruction of geometrically complex objects, in a single scan. The key idea is to augment a time-of-flight (ToF) based 3D sensor with a multi-mirror system, called a light-trap. The shape of the trap is chosen so that light rays entering it bounce multiple times inside the trap, thereby visiting every position inside the trap multiple times from various directions. We show via simulations that this enables light rays to reach more than 99.9% of the surface of objects placed inside the trap, even those with strong occlusions, for example, lattice-shaped objects. The ToF sensor provides the path length for each light ray, which, along with the known shape of the trap, is used to reconstruct the complete paths of all the rays. This enables performing dense, surround 3D reconstructions of objects with highly complex 3D shapes, in a single scan. We have developed a proof-of-concept hardware prototype consisting of a pulsed ToF sensor, and a light trap built with planar mirrors. We demonstrate the effectiveness of the light trap based 3D reconstruction method on a variety of objects with a broad range of geometry and reflectance properties.
机译:我们提出了一种新颖的成像方法,可以在单次扫描中对几何复杂的对象进行近乎完整的环绕3D重建。关键思想是使用称为光阱的多镜系统增强基于飞行时间(ToF)的3D传感器。选择陷阱的形状,以使进入陷阱的光线在陷阱内多次反射,从而从各个方向多次访问陷阱内的每个位置。我们通过仿真显示,这使光线可以到达陷阱内部放置的物体表面的99.9%以上,即使是那些遮挡力强的物体,例如格状物体。 ToF传感器提供每条光线的路径长度,该长度与陷阱的已知形状一起用于重建所有光线的完整路径。这样就可以在单次扫描中对具有高度复杂3D形状的对象执行密集的环绕3D重建。我们已经开发了概念验证的硬件原型,该原型由脉冲ToF传感器和内置平面镜的光阱组成。我们证明了基于光阱的3D重建方法对具有广泛几何形状和反射特性的各种对象的有效性。

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