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Embodied learning mechanics and their relationship to usability of handheld augmented reality

机译:体验式学习机制及其与手持增强现实的可用性的关系

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Researchers in HCI have designed and developed Augmented Reality for over two decades. Recently, there has been increased interest in exploring an embodied perspective on interaction, where the focus is on the fundamental role played by the physical body in how we experience. This paper presents an overview of embodied cognition as it relates to augmented reality, along with specific interaction mechanics that can engage embodied learning in augmented reality. Further, we reflect on children's usability of handheld augmented reality, presenting a set of usability problems encountered by children, and reflections on how these problems impact the use of embodied interaction learning mechanics for young children.
机译:HCI的研究人员已经设计和开发了增强现实技术已有二十多年了。最近,人们越来越有兴趣探索关于互动的具体观点,重点是身体在我们的体验中所起的基本作用。本文概述了与增强现实相关的体现认知,以及可以使体现学习参与增强现实的特定交互机制。此外,我们对儿童手持增强现实的可用性进行了反思,提出了儿童遇到的一系列可用性问题,并对这些问题如何影响幼儿使用嵌入式交互学习机制的思考。

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