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Exploration of spatial augmented reality on person

机译:探索人的空间增强现实

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Spatial Augmented Reality (SAR) allows users to collaborate without need for see-through screens or head-mounted displays. We explore natural on-person interfaces using SAR. Spatial Augmented Reality on Person (SARP) leverages self-based psychological effects such as Self-Referential Encoding (SRE) and ownership by intertwining augmented body interactions with the self. Applications based on SARP could provide powerful tools in education, health awareness, and medical visualization. The goal of this paper is to explore benefits and limitations of generating ownership and SRE using the SARP technique. We implement a hardware platform which provides a Spatial Augmented Game Environment to allow SARP experimentation. We test a STEM educational game entitled ‘Augmented Anatomy’ designed for our proposed platform with experts and a student population in US and China. Results indicate that learning of anatomy on-self does appear correlated with increased interest in STEM and is rated more engaging, effective and fun than textbook-only teaching of anatomical structures.
机译:空间增强现实(SAR)允许用户进行协作,而无需透明屏幕或头戴式显示器。我们使用SAR探索自然的人机界面。人的空间增强现实(SARP)通过将增强的身体与自身的相互作用交织在一起,从而利用了基于自我的心理效应,例如自我参考编码(SRE)和所有权。基于SARP的应用程序可以在教育,健康意识和医学可视化方面提供强大的工具。本文的目的是探索使用SARP技术产生所有权和SRE的好处和局限性。我们实现了一个硬件平台,该平台提供了一个空间增强游戏环境,可以进行SARP实验。我们与美国和中国的专家以及一群学生一起测试了一个为我们建议的平台设计的题为“增强解剖”的STEM教育游戏。结果表明,自我学习解剖学确实与增加对STEM的兴趣相关,并且比仅教科书上的解剖结构教学更具吸引力,效果和乐趣。

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