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Method of 3D reconstruction using graph cuts, and its application to preserving intangible cultural heritage

机译:图割的3D重建方法及其在非物质文化遗产保护中的应用

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We are developing an archive system that can preserve Japanese traditional dramatic arts, such as 'Noh', in the form of dynamic 3D models. Dynamic 3D models are models that are generated from video images captured by multiple cameras surrounding a target object for each frame. The archive system can provide an entire Noh scene from any viewpoint by synthesizing dynamic 3D models with a computer graphics model of a Noh stage. Dynamic 3D models are generated using the graph-cut algorithm but it has a problem that thin parts of the object are cut off. As most of actors of Japanese traditional dramatic arts wear a traditional costume with long sleeves and a fan, it is important to reconstruct thin parts to preserve the arts. We therefore introduced the constraint imposed by the silhouette edges and the core obtained by adaptive erosion process on the volume intersection. We also propose the method of texture mapping that three texture images are blended, to suppress the flickers caused by the view dependent texture mapping. We describe our archive system with the proposed methods and present the effectiveness of the methods.
机译:我们正在开发一个可以以动态3D模型的形式保存日本传统戏剧艺术(例如“能”)的档案系统。动态3D模型是从每帧围绕目标对象的多个摄像机捕获的视频图像生成的模型。通过将动态3D模型与Noh阶段的计算机图形模型合成,存档系统可以从任何角度提供整个Noh场景。动态3D模型是使用图割算法生成的,但是存在一个问题,即对象的细小部分会被切除。由于日本传统戏剧艺术的大多数演员都穿着长袖和扇子的传统服装,因此重要的是重建薄壁部分以保护艺术。因此,我们引入了轮廓边和由自适应腐蚀过程获得的岩心在体积相交处施加的约束。我们还提出了将三个纹理图像混合在一起的纹理映射方法,以抑制由视图依赖的纹理映射导致的闪烁。我们用提出的方法描述了我们的档案系统,并介绍了这些方法的有效性。

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