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Machine Learning Architectures to Predict Motion Sickness Using a Virtual Reality Rollercoaster Simulation Tool

机译:机器学习架构可使用虚拟现实过山车仿真工具预测晕动病

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Virtual Reality (VR) can cause an unprecedented immersion and feeling of presence yet a lot of users experience motion sickness when moving through a virtual environment. Rollercoaster rides are popular in Virtual Reality but have to be well designed to limit the amount of nausea the user may feel. This paper describes a novel framework to get automated ratings on motion sickness using Neural Networks. An application that lets users create rollercoasters directly in VR, share them with other users and ride and rate them is used to gather real-time data related to the in-game behaviour of the player, the track itself and users' ratings based on a Simulator Sickness Questionnaire (SSQ) integrated into the application. Machine learning architectures based on deep neural networks are trained using this data aiming to predict motion sickness levels. While this paper focuses on rollercoasters this framework could help to rate any VR application on motion sickness and intensity that involves camera movement. A new well defined dataset is provided in this paper and the performance of the proposed architectures are evaluated in a comparative study.
机译:虚拟现实(VR)可以引起前所未有的沉浸感和临场感,但是许多用户在虚拟环境中移动时会感到晕动病。过山车在虚拟现实中很流行,但必须经过精心设计,以限制用户可能感到的恶心。本文介绍了一种新颖的框架,可使用神经网络自动获得晕动病评分。该应用程序允许用户直接在VR中创建过山车,与其他用户共享过山车并对其进行评分和评分,该应用程序可用于收集与玩家的游戏内行为,轨迹本身以及用户的评分相关的实时数据模拟器疾病问卷(SSQ)已集成到应用程序中。使用该数据训练基于深度神经网络的机器学习架构,旨在预测晕车程度。尽管本文着重于过山车,但该框架可以帮助评估任何VR应用程序对涉及摄像机移动的晕车和强度的等级。本文提供了一个新的定义良好的数据集,并在一项比较研究中评估了所提出的体系结构的性能。

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