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Design and Development of Virtual Laboratory: A Solution to the Problem of Laboratory Setup and Management of Pneumatic Courses in Bulacan State University College of Engineering

机译:虚拟实验室的设计和开发:解决布拉干州立大学工程学院气动课程的实验室设置和管理问题

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Experiential learning has been proven to be of great benefit to students. In universities, such learning pedagogies are commonly accomplished through laboratory experiments. With the rapid rate of the development of new technologies, integration of industry practices, as well as simulation of industry environment, has never been more necessary. However, lack of facilities, equipment and laboratory space has been a major constraint of universities in the country. This is evident in Bulacan State University, which houses 5000 students in College of Engineering alone, distributed in eight (8) courses. Maintenance and management of laboratory equipment has also been problematic due to the vast number of lecturers and students that uses these facilities. In this paper, virtual reality is utilized in the development of laboratory simulations for pneumatics. Research and interview was conducted in order for the researchers to be familiar with the laboratory experiments performed in pneumatic courses. Rendering of the pneumatic components were done through Blender. Unity was used to develop the virtual reality environment. The researchers were able to create a simple experiment on a single-acting cylinder operated by a pneumatic switch. The experiment included the full use of the Vive gear, wherein the students are in a completely immersive 3D virtual reality environment, which included the use of controllers to simulate the actual environment. The software was run through Steam, and was tested by students from the university. The participants evaluated the software after simulation.
机译:事实证明,体验式学习对学生非常有益。在大学中,这种学习方法通​​常是通过实验室实验来完成的。随着新技术的飞速发展,行业实践的整合以及行业环境的模拟已变得前所未有地必要。但是,缺乏设施,设备和实验室空间一直是该国大学的主要制约因素。这在布拉干州立大学中很明显,仅在工程学院就容纳5000名学生,就分八(8)个课程进行分配。由于大量使用这些设施的讲师和学生,实验室设备的维护和管理也存在问题。在本文中,虚拟现实被用于气动实验室仿真的开发。为了使研究人员熟悉气动课程中进行的实验室实验,进行了研究和采访。气动组件的渲染是通过Blender完成的。 Unity被用来开发虚拟现实环境。研究人员能够对由气动开关操作的单作用气缸进行简单的实验。实验包括充分利用Vive装置,使学生处于完全身临其境的3D虚拟现实环境中,其中包括使用控制器来模拟实际环境。该软件是通过Steam运行的,并由大学的学生进行了测试。参与者在仿真后评估了该软件。

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